Exporting Collisoin from Maya

Hi, I’m fairly new to Panda3d I’ve only worked with it for about two months now and I’m having trouble setting up collision in my script. I want to export my models from Maya with the same collision Tag used on the world.egg in the Roaming Ralph sample program but I’m not sure how they flagged it. I saw how there are different object types such as “barrier, trigger, sphere, tube, bubble…” but I’m not sure which I need to use. Any help will be greatly appreciated!


There is a link to a MELscript in that topic that tags objects in Maya as well as the instructions for running the script.

Thanks, that thread brought a lot ot light. The main problem I noticed is because I’m running Maya 2008 to export. I’m going to try just having the collision tested based on the visible geometry instead.