I’m curious as to what maya2egg7’s exporting capabilities are when it comes to Clips in the Maya file. Basically my goal is to hold multiple animations in the same file, and the best way I can do this in Maya seems to be using the Trax editor. If it helps I looked in the .ma version of the scene and found that clip objects are called “animClip” in maya ascii. Thanks!
I don’t know what a Maya “clip” is, or anything about the Trax editor, which means I didn’t add support for these things into maya2egg.
If you mean you want to store multiple animations for the same object in one Maya file, then you can do this by storing them all to different places on the timeline, and using the -sf and -ef options to maya2egg to extract out a different subset of the timeline for each animation.
If you mean you want to store animations for different objects in one Maya file, then you can do this by using the -subset option to maya2egg to extract out each different object and its associated animations, one at a time.