Export Tangent and Binormal with max2egg exporter


Is it possible to export tangent and binormal with the max2egg exporter, to use the sample normal bumpmap shader?

I only recognized, that it is possible with the maya2egg Exporter! But I don’t use Maya…

Another way would be, to export from 3dsMax to directX, there you can add tangent and binormal and then from x2egg, but that would be quite complicated…
So if somebody know something about it, please let me know.

Thank you and with regards…

You can add tangent and binormal to any egg file after you have exported it, with a command like:

egg-trans -tbnall -o new.egg -o orig.egg


i refer tot his post alot i just want to to append more information to this old post :

to do this incode: