Expanding Data Asset Pipeline Documentation Section to include various Blender workflow - Discussion

Ive added an issue to the documentation repo proposing we better outline the blender workflows that can be used to make our development life easier and maybe possible better work with artists as well. Please read the issue to understand what I mean and then let me know what you think. Im happy to spearhead the effort and start collection the various wisdoms and flows you all use in your games for documentation.


This can include things like tags, collisions, does it work with rigidbodies, materials, shading, data format gotchas etc. If I am simply missing something in the docs or more info, educate me. But, if its not in the docs, maybe it should be. I think this would help newcomers stay.