How do you guys go about building environments for you games? For example if I want to build a hilly field for my game how would you go about doing that? What are your level building pipelines like?
So far what I’ve gathered searching on the forums is you build the geometry (terrain) and texture(Grass,Dirt…etc) and lighting in something like Blender or Maya and then export it as an egg file and then load that into Pandas level editor and use that to add level nodes such as static objects, player start…etc. Is this correct?