According to some (older) posts the following should work, but it doesn’t do what I expected it to do. I want to enable glow/bloom, but not on the whole scene. If I understand correctly, I can enable filters/auto shading on my whole scene, and use bitmasking to select which filters setAutoShader() applies.
filters = CommonFilters(base.win, base.cam) filters.setBloom() render.setShaderAuto(BitMask32.allOn() & ~BitMask32.bit(Shader.BitAutoShaderGlow))
This should enable all shading, except for glow/bloom. I would then, further down the tree, enable glow for a certain nodepath. But the above still applies bloom/glow to my whole scene… What am I doing wrong?