All nodepath of my scene are reparent to one node called root node.
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I create 1 root node for my scene then reparent to render : FPS ~ 30
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I create 3 root node for my scene, then reparent one of them to render : FPS - 10
FPS is smaller while I use only one root node like the first case. Why ? And how to fix it ?
(I used rootNode = NodePath(“root node”) to create root node)