After dealing with discourse.panda3d.org/viewtopic.php?t=8361 I figured that, that was too tedious of a process to continue going through and I proceeded to make a GUI for us lazy window users. What this does is, instead of going to the command line every time you want to convert one your models, you just run this program, select the file and hit convert.
A few things I want to mention, this file assumes that Panda3D is installed in the default directory, and any other will cause it not to work. Also because I only knew of 3 converting file types [and I was running out of time] you can only convert 3 ways.
Toolkit? I made this from scratch with Visual Basic Express 2008.
If anyone tells me what the args are for, and what other filetype conversions there are, I can set up the program to incorporate more. I set it up dynamically, so that I just have to update the collection list and it’ll add conversions.
Note that you can also pack your Panda3D application as .p3d, your code will be just as safe (maybe even safer, as you can sign the .p3d so that no code can be modified without breaking the signature). The added bonus is that .p3d files are platform-independent, while executables are limited to a single platform.
You can even use pdeploy to convert a .p3d into an executable for any platform.
None of these methods of packing affect the game’s runtime performance.
And, oh, my apologies for the thread hijack. I didn’t notice that this thread was about something different.
Haha, no problem, I don’t mind people bumping up my thread .
Although, there exists an installer for the egg thing, but its too much for such a simple program. I love the idea of stand alone exe’s. Especially when its 28KB. Simply Orgasmic. [Isn’t narcissism the best?]