Efficient View Calculation.

Sorry for this rather rookie question but it’s really causing me some issues.

I have a geom with a bounding volume (pref cube but can be sphere).
Is there a built in, or efficient(CPU) way to deduce the section of the geom that is visible in the current camera’s viewing volume?

At the most approx, I can accept intersect points on the bounding cubes faces, as its quick for me to interpolate then.

I understand I can use Collision Ray etc. but this appears very very inefficient for this as I may have 100s of volumes I wish to regularly check.

Solved!

Please excuse this post, managed to find it by examining your lens code for isInView.

Another win for open source :stuck_out_tongue: