Is there a quick way to render bounding spheres around scene objects in P3D or do I need to load a separate model, sync it with the position of my object, and optionally render it?
Thx,
Paul
Is there a quick way to render bounding spheres around scene objects in P3D or do I need to load a separate model, sync it with the position of my object, and optionally render it?
Thx,
Paul
call
myNodepath.showBounds()
Awesome, thx!