Ghost  
                
                  
                    March 6, 2018,  3:48am
                   
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              Hi, i was wondering if we’ll be seeing DirectX 10/11/12 support anytime soon or in the future? Just thought i’d ask here.
             
            
              
           
          
            
              
                rdb  
              
                  
                    March 6, 2018, 11:03am
                   
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              It’s not out of the question, but someone would have to put in the effort to do it.  (I started work on this a long time ago, and it’s quite doable, but have since lost all my files relating to it.)
I would personally prioritise Vulkan support over DX11 support, though.
             
            
              
           
          
            
              
                Ghost  
              
                  
                    March 9, 2018,  4:03am
                   
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 rdb:
 
It’s not out of the question, but someone would have to put in the effort to do it.  (I started work on this a long time ago, and it’s quite doable, but have since lost all my files relating to it.)
I would personally prioritise Vulkan support over DX11 support, though.
 
 
Was looking at Vulkan stuff, i would too tbh. Since its cross-platform 
             
            
              
           
          
            
              
                rdb  
              
                  
                    March 9, 2018,  1:00pm
                   
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              For the record, this post addresses the Vulkan port, with a link to the branch it’s being developed on:
  
  
    As many of you may know, Khronos released the new Vulkan graphics API last week.  It’s a low-level alternative to OpenGL that offers much more low-level control over the hardware, offering the potential of reduced driver overhead and allowing the engine to perform multi-threaded rendering.  It is seen by many as the successor to OpenGL - which is over 20 years old at this point - since Vulkan fixes many of the perceived flaws with OpenGL. 
Obviously, Panda needs to support this.  So, I’ve been w…