It looks like a normal map will not work, since it requires the conversion of columns with tangents and bi tangents into a clear view for the auto shader.
Hmm, under the hood you can place this example that will generate everything from scratch.
It looks like a normal map will not work, since it requires the conversion of columns with tangents and bi tangents into a clear view for the auto shader.
Hmm, under the hood you can place this example that will generate everything from scratch.