Directional Lighting not working when imported with panda3d-gltf, but does when imported with assimp

The problem is indicated, the gltf loader does not analyze texture inputs for the presence of maps. And it always creates empty texture stages, so panda does not load textures and replaces them with the default value.

In this connection, the lighting breaks down, since instead of a normal map, one vector is always obtained, since the calculation is performed from these data (0.5, 0.5, 1, 0)

The empty emission map also breaks the rendering.