Waitaminute, it just magically started working! The only thing different is I’ve downloaded version 0.4 but I can’t imagine that would make any difference regarding the issue I was having before, so I have no idea why it started working.
Oh well whatever, it looks amazing! Love those water demos.
ADDITION: Incidentally, for your reference I am running it on Panda 1.6 on OSX 10.5. Clearly Panda is really good at seamlessly working on multiple platforms.
pro-rsoft:
i’ve just checked the 0.4 version (0.3 is the same) of this demo, and saw a shader crash using 1.6. when using 16bit color depth under linux, all the animated water shaders (using the ship and rain) will not work. i didnt check with 1.5.4…
(using nvidia quadro 770M 512MB, ubuntu 8.10, 180.29 nvidia drivers)
clcheung:
a “error” in the demo is that “Shaders - Show Panda Shaders” has the autoshader option is toggled off by default, which really doesnt make sense, as it’s intended to show all the 1.5.4 options of the autoshader…
Do you see a difference with autoshader on ?
The Show Panda Shaders actually demonstrate the common filter features in panda, which shall not require an autoshader.
I guess if there are old compiled modules in your previous working sets (if you have run them under difference version of pythons ??)… anyway, it is good to have one more working example on OSX platform.
In 1.6.0, FilterManager (which is the base of CommonFilters too) doesn’t automatically turn on the auto-shader-generator anymore. 1.5.4 did.
Some filters, however, rely on render targets that the auto-shader provides, so you need to make sure you have called setShaderAuto for those.
i dont remember how your demo looked under 1.5.4, however under 1.6 the normal mapped spheres are not “active” if the autoshader is not activated. (i’ve implemented that demo, so im pretty sure how it’s supposed to look ).
it’s great that you included it. im also fine if you change it to your needs. but if you want it to work like i originally planned, you should change it (as pro-rsoft mentioned, 1.5.4 will work correctly, but 1.6 requires to have autoshaders activated separately to the common filters)
just checked with my rig1 all OK
that compositor sample is really INSANE!!! sensational addition!
PS: as a suggestion, every time you post a new release hint ppl on the new stuff you add so it’s easier to find and not to miss something.
By the way for this one, I just found the Human and Compositor samples as the only news in the demo. Am I correct or there was more?
The animations “breathing, dive, kufu”, are driven by several script files…very complicated and dynamic animations can be produced without using blender’s animation features.
e.g. can write some programs to drive the human model to catch a ball dynamically.
just to see if I caught it 100% - are you telling us that those animations are procedurally built using blender python scripting and then exported with the chicken exporter?