Some stuff that does not work:
GeoMipTerrain - Yarr
It crashes when I start the Grass demo 3:
Assertion failed: okflag at line 121 of built/include/virtualFileSystem.I
Traceback (most recent call last):
File "/Applications/Panda3D/1.6.0/demomaster-0.4/demomain.py", line 203, in InitDemoLater
demo.InitScene()
File "./demo_nature/grass3demo.py", line 43, in InitScene
self.particle.loadConfig(Filename("demo_nature/particles/fire2.ptf"))
File "Panda3D-tpl-rw/Panda3D/1.6.0/lib/direct/particles/ParticleEffect.py", line 201, in loadConfig
AssertionError: okflag at line 121 of built/include/virtualFileSystem.I
:task(error): Exception occurred in PythonTask initdemo
Traceback (most recent call last):
File "/Applications/Panda3D/1.6.0/demomaster-0.4/demomaster.py", line 38, in <module>
run()
File "Panda3D-tpl-rw/Panda3D/1.6.0/lib/direct/showbase/ShowBase.py", line 2420, in run
File "Panda3D-tpl-rw/Panda3D/1.6.0/lib/direct/task/TaskNew.py", line 471, in run
File "Panda3D-tpl-rw/Panda3D/1.6.0/lib/direct/task/TaskNew.py", line 429, in step
File "/Applications/Panda3D/1.6.0/demomaster-0.4/demomain.py", line 203, in InitDemoLater
demo.InitScene()
File "./demo_nature/grass3demo.py", line 43, in InitScene
self.particle.loadConfig(Filename("demo_nature/particles/fire2.ptf"))
File "Panda3D-tpl-rw/Panda3D/1.6.0/lib/direct/particles/ParticleEffect.py", line 201, in loadConfig
AssertionError: okflag at line 121 of built/include/virtualFileSystem.I
The simple water shader example works, but there are black dots on the surface.
Shaders advance demo 3 looks different with the f startup option on or off. With f I get this in Terminal:
Assertion failed: do_has_ram_mipmap_image(n) at line 2793 of panda/src/gobj/texture.cxx
Traceback (most recent call last):
File "/Applications/Panda3D/1.6.0/demomaster-0.4/wxPanelControl.py", line 455, in executeFunction
entryfunction()
File "./demo_shaderadv/shaderadv3.py", line 386, in Demo09
tex.store(self.screenImageNew)
AssertionError: do_has_ram_mipmap_image(n) at line 2793 of panda/src/gobj/texture.cxx
The rotating Earths sample works, but gloss maps enabled look no different.
The demo with those many moons gives me:
:gobj(error): Texture::read() - couldn't read: ../../../../../../../../models/textures/MoonMap.jpg
:gobj(error): Unable to find texture "../../../../../../../../models/textures/MoonMap.jpg" on model-path /Applications/Panda3D/1.6.0/demomaster-0.4/demo_showshaders:/Applications/Panda3D/1.6.0/demomaster-0.4/share:/Applications/Panda3D/1.6.0/demomaster-0.4/demo_softshadow:/Applications/Panda3D/1.6.0/demomaster-0.4/demo_shadermodels:/Applications/Panda3D/1.6.0/demomaster-0.4/demo_shaderbasic:/Applications/Panda3D/1.6.0/demomaster-0.4/demo_shaderadv:/Applications/Panda3D/1.6.0/demomaster-0.4:/Applications/Panda3D/1.6.0:/Applications/Panda3D/1.6.0/models
Looks like a path error.
Shaders - Advance Demo 3 → Shader Test3 test
:gobj(error): Texture::read() - couldn't read: tmp/test.png
:gobj(error): Cg program too complex for driver:/Applications/Panda3D/1.6.0/demomaster-0.4/demo_shaderadv/shaders/vertextexture.sha
It’s hard to tell if something looks right without reference screenshots
Another annoying thing is that the columns on the right seem to have a fixed size, you cant enlarge them.