Is there a way I can apply an image that is not perfectly square/rectangular to a Directbutton (for example - a circle or a square with rounded edges) and have it show that way in my scene.
I know I can create an egg and try to use the geom method, but was just wondering if there’s a parameter to get the image (which has alpha in it) to allow parts of the backgroudn to show through (like layers).
I also use this parameter to not display an opaque gray card behind my image with a DirectButton. However, it doesn’t work with a directCheckButton.
I tried to set boxRelief = None but nothing change, I always have the gray background and my image is a cercle.