well, I need to load .obj or .fbx 3d models, these models can’t be converted using another software like blender or maya, because the project’s workflow is way too big, so i can’t make it bigger.
i’ve tried using the native converter and the TreeForce one, but none of those work for me (no textures), so I read I can load those formats using panda+assimp, but i cant figure out how to compile them together.
i’ve compiled panda3d using the git source code and the w7 SDK (it gave me a .exe to install panda3d 1.10), also i’ve compiled the assimp using cmake, it gave me a VS project, but i dont know what to do next, can you guys help me? im kind of new on visual (i’ve used mostly Unity).
i think i have to drop the assimp into the panda3d thirdparty folder, but i dont know exactly what to drop there: assimp compiled (VS project)? assimp source code? assimp binary (downloaded form website)? maybe something else?
i hope you can help me out, thanks a lot for your attention.
The libraries (compiled for MSVC 2010, in your case) should go into the thirdparty/win-libs-vc10-x64/assimp/lib directory, and the header files should go into the …/assimp/include directory.
You can use CMake to generate a VS 2010 solution which you should compile in Release mode to generate the required library. If a VS 2010 solution is supplied, you can use that.
If you wish to build Panda using VS 2015 instead, the precompiled thirdparty packages for VC 2015 that can be downloaded here do include assimp, I believe:
Once you’ve compiled Panda with assimp support, you can set “load-file-type p3assimp” in your Config.prc to enable it.
i cant compile using your thirdparty package, it get stuck at 24% when building p3display_composite2.obj, any idea what could be wrong? can you compile it (i just really need assimp) and upload the .exe for me?
i downloaded the f7af155e93d549a43382210f41d14b9068a74a59 version but, when i add on the config.prc the line “load-file-type p3assimp” console shows “Unable to load libp3assimp.dll : Unknown error 1114”.