Again, that’s going to depend on what sort of workflow you prefer. I don’t mean to sound dismissive there, please note: I simply mean that different workflows will work for different people, and thus some might like Unreal Engine, some might prefer Unity–and some might prefer Panda. (And other engines besides, of course.)
Oh, it’s very possible, I do believe.
Ah! I can help with that!
I actually have a “beginner’s tutorial”, which takes one from the first principles of using the engine through making a (very simple) game, to creating a distributable build.
Being a beginner’s tutorial, it doesn’t touch on the more advanced topics (e.g. PBR rendering, or custom shaders), of course, and doesn’t show the full scope of what one can do in Panda–but it should give you some idea of how the engine works.
You should find it here:
Indeed, I was going to suggest this as a way to check out how a game might be made in Panda, in order to inform your impression of whether it’s likely to work for you.
I mean, that’s a matter of adoption, I would say.
Plus, there have been a few (admittedly small) games made and released using Panda, as I recall. Offhand I recall a point-and-click called “A Vampyre Story”, and another game called “Signal Ops”.
Well, if I may ask, what is your project? Perhaps I or others can weigh in on whether the engine is up to it.