Collition traverser limit

Is there still a 32 collision node limit for the collision traverser? If so, anyone has a suggestion as how to deal with a bunch of from objects (units) in a RTS game?

No, there is no longer a limit; although having more than 32 active from objects will require the CollisionTraverser to make multiple passes, which takes more time.


you can try to use ODE collision. For my RTS i handle navigation (moving a way form objects) rather then actual collisions. I can do navigation checks less frequently and they look 100% better.

Mm, thanks for the tip… Is there any tutorial or example of ODE collision?

Ask ODE? We have not used ode much in panda3d yet but there are samples and bits on the forum.