Hi, I use a collision ray for line-of-sight, and I’d really like to use the SurfacePoint from the CollsionEntry. However, I seem to have run into some weird behavior: the SurfacePoint seems to get mixed up with the InteriorPoint (which in turn behaves more like an ExitPoint). See little screenshot below… my ray runs from bottom left to upper right in this shot, and it shows the white dot (InteriorPoint, according to the source) as the first entry and the SurfacePoint behaving as expected later on. It’s not just this particular spot or angle, the ray moves around and keeps mixing up the surface/interior/exit points.
What could be wrong?