I would personally use collision spheres for characters and non playable characters, because its just fast. I would use a CollisionPolygon for the rest, made in a modelling package, and also a collision ray for player-terrain collision.
The reason for collision solids is that running collisions with visible geometry would be too resource demanding (you can do that too).
I’ve developed my game quite a bit until now.
But i have a problem concerning objects in blender -> collision in panda
the fact is that if i make multiple boxes with multiple planes and set those planes a little bit higher than the boxes and set them as colliders (polyset descend)
chicken ignores the rest and only takes the one plane from the first box.
You might want to try a less annoying file hosting service, like this: mediafire.com/
Yours crashed my browser, I tried with another one and got a broken file, when I tried again it said that I had reached the limit for free accounts.
You should make one huge plane
Did you have a look at the updated file?
You should have one huge plane (or anything) UNDER all the other planes. Think of it like this: the ray needs to hit something below it for the ‘gravity’ effect to work. Right now your ray goes into an ‘abyss’.