I was just wondering if there is some way to check collisions against an inverted sphere (that is checking whether you’re still inside and all that)?
I thought about just using the events generated by collisions ‘-into’ and ‘-outof’ reversed (that is using ‘-into’ as ‘-outof’) but I need information on how long outside the sphere the player has gone, and I am not sure this information is accesble in this scheme.
The real problem is this… the class-ref documentation is about four months old. It was generated by a program called “epydoc,” but because of changes in panda, epydoc isn’t compatible with panda any more. Which means I can’t regenerate the documentation. As I understand it, Jason Pratt is working on fixing panda so that epydoc will work correctly. When he finishes, I’ll update the documentation.