CollisionHandlerFloor

Hey dudes

I´ve some trouble in implement a CollisionHandlerFloor. Some part of my code:

    self.pRayNode=self.player.attachNewNode(CollisionNode("pRayNode"))
    self.pRay=CollisionRay(self.player.getX(), self.player.getY(), 10, 0, 0, -1)
    self.pRayNode.node().addSolid(self.pRay)
    self.pRayNode.show()
    
    self.floor=CollisionHandlerFloor()
    self.floor.addCollider(self.pRayNode,self.player)
    base.cTrav=CollisionTraverser()
    base.cTrav.addCollider(self.pRayNode, self.floor)
    taskMgr.add(self.collideTask, "CollideInRender")

My code run but not work. self.player ignore terrain.
Player must run in uneven terrain with polyset keep descend tag on it (like in roamin ralph sample).

Someone can help?
Thanx

Any ideas?
Thanx

How does your collideTask look like ?

Hey bro

I´ve solved my problem…
Thanx
:smiley: