Hey dudes
I´ve some trouble in implement a CollisionHandlerFloor. Some part of my code:
self.pRayNode=self.player.attachNewNode(CollisionNode("pRayNode"))
self.pRay=CollisionRay(self.player.getX(), self.player.getY(), 10, 0, 0, -1)
self.pRayNode.node().addSolid(self.pRay)
self.pRayNode.show()
self.floor=CollisionHandlerFloor()
self.floor.addCollider(self.pRayNode,self.player)
base.cTrav=CollisionTraverser()
base.cTrav.addCollider(self.pRayNode, self.floor)
taskMgr.add(self.collideTask, "CollideInRender")
My code run but not work. self.player ignore terrain.
Player must run in uneven terrain with polyset keep descend tag on it (like in roamin ralph sample).
Someone can help?
Thanx