Collision Entry Duplicates


I’m using a CollisionHandlerQueue to store collision information and it appears two collision entries for the same two objects appear on some sweeps. They have different normals and a slightly different interior point. Can anyone elaborate on the rules that generate collision entries?


If your CollisionSphere intersects two or more polygons within a CollisionNode, then you will get a CollisionEntry for each polygon. In general, you can get an entry for each primitive-primitive intersection detected.