Hello, I have a question, and well, I guess the title seems confusing but I do not have a better way to describe this situation I,m in, so here it goes, I want to create a field in which logic is continuously applied as long as you are in that field, to do this, I tired to create a box in blender 3d and applied “Polyset descend intangible” to it’s logic.
This would make it invisible but it would be seen by the panda3d’s event collisions (not pusher’s, thus letting you go through it), then applying a “##-again-###” styled accept command would make the logic repeat itself in the form of a collision entry along as contact was being made, thus accomplishing my goal right? well it seemed to have worked, but it only does so on the surfaces.
(to people not familiar to 3d modeling, that would the “shell” that forms the model as models are just hollow objects), when I entered into the box, the logic stops, so my question is, does panda3d have any tricks to address if a object is within another can still consider collision with each other and not just with their “shells” making contact?
I guess this can easily be solved with a ton of loop cuts on blender’s end making it a grid box, but before I try something like that I wonder if panda3d has a trick to solve this issue faster, sorry for the confusion but this is tricky to put into words, and thanks to those who are willing to help.