so can we expect some more progress on the project or not ?
Speaking for myself, I’m largely done with this particular project.
If I were to take on a showcase project in the future, I think that it would more likely be something new.
For what it’s worth, I believe the published version "Captain Panda--Across the Night"; A Panda3D Tech-Demo is quite good on its own. I don’t consider this a “failed project”. It was ambitious in scope from the outset, and we managed to get a decent chunk of it done, enough for a 5 or 10 minute fully playable demo.
Guys, what was the objective of the 2nd section ? like, i reached that space station kinda thing, but what am i suppose to do next ? Enter it ? and why are there so many enemy shpis at the end !!
It’s been a while, but I think that you were supposed to find an entrance to the station, yes.
(From what I recall, the station was intended to be the location for the third section, should that have been completed.)
… And I think that I added so many enemy ships at the end just to make the finale of the section more dangerous.
The idea and gameplay are good, but visually this project is not finished, and the graphics are not very presentable. A graphic remake is required here, because initially the scenes look highlighted with too much gloss, and so on. The models look poor and simple, but that’s not a problem, the problem is that visually the game looks clunky.
yah, i agree. the game feel a bit too metallic or shiny, whatever you wanna call it. especially the scetion 1, where we start the game and assemble our ship, those parts are wayy too bright for an indoor/closed scene. also, the big space station / mother ship from where the player exits at the end of the section 1, it’s texture looks as if it is all normal maps textures.
By the way, I downloaded it to check the project’s performance on panda version 1.10.15. It seems that at the moment the code is “rusty”. Since this project uses a lot of operations at the geometry data level, this is leading to errors now.
The stages of creating collision bodies and mirror models end with errors.
File "D:\git\Panda3DSciFiTechDemo\common.py", line 705, in mirror_ship_parts
geom = right_node.children[0].node().modify_geom(0)
IndexError: NodePathCollection index out of range
File "D:\git\Panda3DSciFiTechDemo\fp_ctrl.py", line 270, in make_collision
geom_nodes = geom_nodes.get_path(node_number).node()
AssertionError: index >= 0 && index < (int)_node_paths.size() at line 184 of c:\buildslave\sdk-windows-amd64\build\panda\src\pgraph\nodePathCollection.cxx
So, I think the project is not finished in this regard either, since it is not launching now.