Hi there! My first post, new here.
I have been looking into building a turn based game, and played around with libraries combining python and opengl. Made some spinning cubes, simple basic tutorial stuff.
Then I finally looked into pandas3d, and I now understand how much more easier it can make my life.
I want to make a turn based strategy game, basically I am thinking of an Alpha Centauri clone (1999) as a starting point. The only difference being that I want the world to be on a real round planet. I have ideas for how to program that world, etc.
My question is: on the one hand, I see the benefit of Pandas3D. You import models, and then can move these models around in a 3d space with ease. That part I want to use for sure.
But on the other hand, I want to code my world. Make a map grid, map it to an icosahedron, icosahedron is pushed out to a ball,… Furthermore, the player can change that world at will, change altitude of tiles, maybe water levels will change, etc.
I do not see how I can mix those two easily. Do you have pointers on how to go about doing this? Some people must have dealt with this in the past probably.
A simple example, if it exists, would be great. Also, advice against my plan is also welcome :-). All feedback appreciated.