I’m kindda new to panda3d.
Here is how I use panda :
My mainloop is controlled by Twisted (networking lib). Twisted calls my game_status_update method every “tick” and my game_status_update method calls Panda’s taskMgr.step() method.
Everything works fine (networkin, game update and panda).
The issue is on the exit. I made my panda World accept the ‘escape’ event and bound a method to it.
This method does : put the game in a “closing” state, close the network connection and it should close panda’s rendering to.
So my question is : how do I stop the panda processing cleanly ?
Thanks for your answers