Checking: Is the Rigid Body Combiner still the way to do it?

It’s been a while since last I had cause to use the Rigid Body Combiner, and the engine has seen much development since then. So, I want to ask: is it still the recommended way of improving the performance of groups of small, potentially-moveable objects, or has it been superseded by something else?

(I’m guessing that it’s still the way to go about this, but want to check, just in case.)