I’ve found out that both, Spot and Directional Lights have to be on with Casting Shadows true. That’s a mistake anyone can make…you would assume one light or the other would cast shadows. I know the manual said Point Lights can not.
And yes…there is a poor visual effect with larger graphics…at least that is what I read in other forums across the internet. Other Panda “Junkies” are using shader alternatives to smooth out the bad effect.
I would suggest scaling down your graphics and create your characters/worlds on a smaller scale. Although I have not tested that suggestion.
Actually, it was a(n) angle issue; solved it, but I noticed…when I enable shadow just for Dir light I saw the shadows, even with spot light casting off. When I took out the Spot light period, the shadows were gone. Hum…?
Now I just have to figure out why the sample file has really clean shadows. I don’t see a SHA file loaded.
Spot lights give cleaner ground shadows.
Wish I could turn off self object shadow casting. In other words, an object that cast shadow to the environment, but not onto itself.
I actually did this by disabling the shader for one object, but doing so disables everything…like materials and so on.
Actually, I’m going to use another technique that does not involve shaders or Panda’s poor real-time light, and still get similar results for the environment. I’ll just use a “tweeked” spot shadow for the Characters and that should do. My artistic ability will do the rest.
My character right now is looking like the super hero Elecktra, mixed with Rayne from “Blood Rayne” (and realistic) She just came out cool like that. Not my best work, but you can’t tell.