Hey, long time no see, I was wondering if it is possible to load a animation egg file without using a actor as it’s own separate variable, then later have a actor use that variable to load that animation from that variable as if it were loading from a egg file?
What I am trying do is, is load a bunch of animations in memory during a load screen, then have the actors use them fast on the fly when ever needed, that way it wont depend on disk usage.
anyway, many thanks to all whom want to help, have a good one guys!
Edit: so it seems the animation uses a completely different process to store itself, as this post points out does Actor have specified anim? - Scripting Issues - Panda3D
so I decided to re-change the topic to better fit my situation.