Okay, so I’ve been trying to wrap my head around this, but the more I think about it, the more I get a headache. Even using https://eater.net/quaternions/video/intro to help me it’s still difficult. Making the camera move up and down and around, or in other words pitch and turn, is a rather simple matter, but trying to make the camera turn after raising the camera, aka turning it about the i axis and then about some other axis, results in movement I don’t want. Heres the relevant code I have so far.
if amount_turn_will_change != 0 and amount_pitch_will_change != 0:
total_degrees = sqrt(self.turn_radians ** 2 + self.pitch_radians ** 2)
elif amount_pitch_will_change != 0:
if self.pitch_radians != pi:
self.pitch = (-sin(self.pitch_radians % pi / 2))
self.__past_pitch = self.pitch
else:
self.pitch = -sin(pi / 2)
self.__past_pitch = self.pitch
real_compontent = cos(self.pitch_radians / 2)
if self.__past_turn != 0:
self.quaternion = (real_compontent, 1 * self.pitch, 0, self.__past_turn * self.pitch)
else:
self.quaternion = (real_compontent, 1 * self.pitch, 0, 0)
elif amount_turn_will_change != 0:
self.turn = (sin(self.turn_radians / 2))
self.__past_turn = self.turn
real_compontent = cos(self.turn_radians / 2)
if self.__past_pitch != 0:
i_coefficient = 1 - self.__past_pitch
k_coefficient = self.__past_pitch
pitch = k_coefficient * self.turn
turn = i_coefficient * self.turn
self.quaternion = (real_compontent, pitch, 0, turn)
else:
self.quaternion = (real_compontent, 0, 0, 1 * self.turn)
If anyone has any suggestions as to how I can move forward I greatly appreciate them.