Bullet apply rigid body to 3d shape

I believe that there’s a code-snippet on the forum that deals with converting visible geometry to the geometry used by the built-in collision system; this could then be converted for Bullet via the “BulletHelper” class, specifically via the “fromCollisionSolids” method.

The code-snippet:

BulletHelper:
https://docs.panda3d.org/1.10/python/reference/panda3d.bullet.BulletHelper