For publishing on itch.io, I’d like to be able to create a ‘runs in browser’ builds.
There is this forum post.
pygbag python module
No idea. Couldnt make sense of the instructions.
[Compiling Panda3D for WebGL](https://rdb.name/panda3d-webgl.md)
I get an error at the compiling the demos step.
from direct.dist import FreezeTool
ModuleNotFoundError: No module named ‘direct’
I kinda assume this means something is wrong with my pathing edits in the freezify.py file.
Some general notes about my proces:
I am currently still on windows. (the forced upgrade is coming, I will attempt to move to linux but havent moved yet)
I followed the steps.
Installed Git. (I almost never use git, I dont like it.)
Installed Emscripten SDK (they unhelpfully put the ‘oh, btw if you’re on windows, use these commands instead’ a couple lines lower under a new header)
Installed Python 3.12
used the python3.12 makepanda/makepanda.py command to compile Panda3D.
It spit out a bunch of warnings below the active line in PowerShell, which was a bit confusing, didnt know it was done till I scrolled up.
It was bumpy but I’m reasonably sure I got through these steps correctly.
I’d really like to be able to build for web with panda3d, so I can stick with it. Godot is easier to build for web with but I find the mix of editor and code to be needlessly fuzzy and it makes making changes and restructuring things way more complicated.