Hi folks. I know that level editors (or the lack thereof) have been covered a lot, but thats not really what I’m after.
I am more interested in what the best tool is to build and texture the actual 3D models that are the level. My game is a sort of 3D take on the old isometric games like The Chaos Engine, so the levels will be nice and blocky. None of this new-fangled uppy and downy terrain nonsense
This is an overview of the sort of levels I will be going for (this was just a quick mockup in solidworks, textured in photoworks)
SolidWorks seems like a nice option so far, but I have no idea how to texture the models properly. All I read about is UV mapping, but surely that isn’t the right way to texture a big model with lots of repeating textures?
Blender just feels wrong for levels, or is that just my inexperience talking? I am used to making maps for games like Unreal, Quake and Jedi Knight (the old ones) so those are the sorts of editors that feel natural to me.