I’m not good at all in 3d modelling, so I decided to download some 3d models. The models are not animated, so I use mixamo to auto rig and animate them.
The issue is that mixamo only creates fbx or dae format, so I have to choose dae.
When I load the model and its animation as an Actor in my code, it either doesn’t run with the ‘modelroot’ error, so I decided to convert them into egg.
The T-pose model appears fine, but when I loop through the animation, it is completely upside down, see the images attached.
In the first and second ones you will see the T-pose and the animation when shown in mixamo, and the third one show the animation when in panda3d, though I just converted them into egg without touching anything else.
Does anyone have an idea on how to fix this ?
I’ve tried to convert with the -a option, trying every possible parameter, but nothing works.
I feel like there’s something to do with coordinates system but I don’t know
Since I’m newly registered, I couldn’t upload the files, so you can see them here Imgur: The magic of the Internet
By the way, can you guys explain what are the options from the -a in converting to egg ? (chan, pose, strobe…)
Thanks in advance.