For those of you who use Blender…
Has anyone noticed how objects receiving light from pointlights will always be darker on the top portion regardless of distance/position from the pointlight?
For example, if you had a chair model placed near a pointlight that was position higher up, as on a ceiling, you would expect the seat part of that chair to look highlighted from the light source since it is lower than the light and pointlights shine in all directions; not so in Blender. The sides of the objects always seems to get the correct lighting value, but never the top (with the light being above).
Another thing… If you create a room and place a pointlight in it, the ceiling of the room will stay dark. Could this be a bad shader calculation?
bldr 2.49