I was wondering if there’s some way to implement the blender physic system into panda. This is: export into the animation the movement with physics, so the hair and clothes will move realistic without having to implement in-game physics.
Blender uses Bullet Physics, which is also implemented in Panda. There is no way to transport physics settings from blender to Panda or otherwise to visually set up physics, but you can write code for cloth, softbodies and actually everything you can do in Blender.
I don’t think he’s talking about transporting physics setting from Blender to Panda, but rather something like “baking” (for the lack of a better word) a bullet simulated scene into an animation that will then be exported from Blender as an egg.
I don’t think that’s possible, but someone else could know better.
It was possible to bake physical simulation to animation in previous Blender versions (2.4x), but I have no idea if that’s still there. I didn’t strumble upon it yet.
Yep I was on coppertop question, Thanks to both of you, I’ll try with Bullet physics and throw some question about baking physics in the exporter topic.
Thanks so much for answer so fast