Blender exporter and collision detection

I am not sure to ask this. Is it true that blender exporter still have problem with panda3d collision detection? Is it easier if we use ODE collision detection? Especially for character controller. Both blender and panda3d support Bullet physic. But I think if we use bullet, there is problem with bullet character controller.

The Chicken exporter supports Panda collision geometry without a problem. I don’t know about YABEE, but if the exporter doesn’t support collisions by itself, you may simply add a entry into the .egg file by hand.

Builtin, ODE and Bullet collisions are all quite different and require different steps to setting up.
As for YABEE and builtin collision - it support both and option.