Hello there. I am new to Panda, but not new to 3d engines or game programming.
I am, however, new to both Panda’s art pipeline and to Blender.
Currently I am working on a simple bipedal model to teach me about the basics of Blender, such as UV mapping and bone weighing.
I am a bit stumped, though.
I have successfully exported my UV-mapped model into pview using Chicken, but the normals appear to be flipped. It looks fine in Blender, but is inside-out when viewed in pview.
But if I reverse the normals in Blender, then the model reverses itself during the export process! It looks fine in pview, but is inside-out in Blender.
It’s almost like I have somehow got the winding order reversed in Blender. My model started out as a combination of independent meshes which I duplicated and mirrored to generate the current (combined) mesh, so I fear my mistake lies somewhere in there.
I have tried just having Blender re-calculate the normals (using edit/Ctrl-N), but it results in a mesh that looks fine in Blender but is inside-out in pview.
Anyone have any ideas how I can fix this?
Note: This only applies to my bipedal mesh. If I create, say, a new box as a separate mesh and export it along with my bipedal character, it works fine.
Moderators: Uhhh, I swore I was in the Pipeline folder when I created this topic. Can it please be moved?