The models from https://github.com/tobspr/RenderPipeline are not rendering correctly in blender but render completely fine in the Pipeline. I dont have much experience with blender so can anyone point out the issue here?
Everything is very simple, the rendering techniques are different.
So how do I get the same render in blender?
You need to use a Principled material node and assign the values and textures to the proper inputs of the material node.
ohhh I see, I’ll watch a few tutorials in that case. Thank you!