Bitmap-ish Textures

Hey, I’m working on a project, but I’ve run into an issue with textures.

Basically, I have a cube that is 111 units that I created and UV mapped in blender. This works fine, but the texture I created for the cube assumes each face is 16*16 pixels. When I use this texture in my project, the image becomes blurry/“fuzzy”.

Is there anyway I can set it so that the texture stays sharp, and keep the “bitmap-type” feel? If not, is there an easy way to determine how large each face should be in pixels as to avoid this?

Example/Issue Image:

Propably you find an answer at: … lter_Types

Texture.FTNearest works brilliantly - thanks :slight_smile: