Hey, I’m working on a project, but I’ve run into an issue with textures.
Basically, I have a cube that is 111 units that I created and UV mapped in blender. This works fine, but the texture I created for the cube assumes each face is 16*16 pixels. When I use this texture in my project, the image becomes blurry/“fuzzy”.
Is there anyway I can set it so that the texture stays sharp, and keep the “bitmap-type” feel? If not, is there an easy way to determine how large each face should be in pixels as to avoid this?