Better models in samples

:neutral_face: okay whatever you say, sorry if I offended anyone, sorry for the offtopic posts, carry on, with all due respect I don’t have time for this.

The Ralph In fact, the need to change the code.

Many errors due to the medium model. It can be rewritten to GeoMipTerrain. However, one texture.

If the use of shaders, then the problems begin.

The panda is not ready shaders for typical tasks .

For example: shade + multitexturing + water + light + reflection

It’s more frightening to the engine than a demo with Ralph

Just skimmed over the latest posts and found some good points in them, so thanks for all the feedback, I will try to improve my work on that.

As a little insight for everyone to know what I intended when creating those models and maybe help giving more accurate feedback as well as try to avoid confusion about the consistency which seemed to be a rather big part of the latest discussions, here are a few thoughts and decisions I had and made while creating the models.

Ralph: I tried to create a Ralph that grew older and is now in its youth age and not as child like as he was in the original sample. The textures, are not photo realistic on purpose, for once, because I didn’t had photo textures for the necessary parts and didn’t want to skim through the web finding fitting textures with permissive licenses, all textures and models in there are made by me so I won’t have any licensing problems even if they need some special licensing to be bundled with P3D. And secondly I thought hand drawn textures would fit better as an homage to the old Ralph who also looks kinda cartoon like.

Environment: The environment should show some more of the possible features of egg files as well as look nicer (even it may not be perfect yet) than the old environment. It should also be fairly low on it’s requirements to also run smooth on mid or even low spec PCs. That’s also why I decided to use photo textures (and yes, I know the branches don’t have a photo realistic texture yet, that’s going to change as soon as I get a good one) to 1. make it simpler to distinguish the character and environment and 2. show that the engine does not only work for cartoon styled games which was in my opinion a rather often highlighted point in the past.
Aside of that I also tried to not break the boundaries of the general purpose of that sample which is after all about creating a simple moving character walking on uneven terrain. If I wanted to show more of the capabilities of the engine I’d rather create a showcase application than extending a sample application and in the end risk to make it to complex to be useful as such.

Example topics, environment for Ralph
youtu.be/GI3TTv_TpuM

Your models are not good. You should frequent the polycount.com forums a little more and accept any feedback better.