Hello forum members. I am developing a 3D editor studio Bear3D to facilitate work with Panda3D.
Bear3D consists of several windows as convenient for many Unity developers.
Through this program you can set up a 3D scene (so far from static primitives) and add light sources.
In this environment, you can open files and edit them right away. And there is also the ability to customize which code editor you will use for python files.
After assembling the scene, you can run it for processing in Panda3D - everything is assembled automatically.
More details are shown in the video on youtube and on the project page in itch.io
English is not my native language, so the translation may be crooked.
I have also already added a small documentation and a link to the open source code of the project, so that anyone can use it for their own needs and modernize it under the Apache 2.0 license.
All comprehensive information about the editor is here.
I make it in my free time, based on how I find it more convenient to work with Panda3D
The structure of the code in Python is formed on the basis of the book Panda3D 1.7 Game Developer’s (I learned from it).