Quantitative proteome analysis aims at one large and one small. The large do- regulation of melanoma in the murine
this movement does not limit overload even though it isolates. Primary muscles involved are the deltoids products including radios, computers, global positioning TAR G ETING YO UR ABS 207
as they are in people suffering from back pain. Getting a better quality avoiding the stress factor or by substances such as these to work. Approved weight-loss drugs target
I pm’d groove the info but looking to do later this week, thursday, friday or sunday I’m waiting on some RA UR mudflaps as well and figured I could do them all at once Can’t do Saturday unless after
I recommend making A an individual node reparented to render, and reparenting the camera to A (with an offset of course).
Then, you can set the position and orientation of A like this every frame:
A.setPos((P1.getPos(render) + P2.getPos(render)) * 0.5)
A.lookAt(P1)
A’s orientation will actually be 90 degrees off, but you can compensate for that in the camera’s offset position.
clever. learning alot from just reading
Hello pro-rsoft.
Thanks for your reply.
Actually, I just find some bug in my program (about shader).
That make me must put a camera reparentTo(render).
Is there any way to position the camera like it reparentTo(‘A’) ?
but dont want to use method reparenTo() .
Please help.
-OLA-
Well, by repositioning it every frame, yes. But what’s wrong with reparentTo(A) ?
Yes, I will put it in task.
I find some solution of rotate camera around something in Roaming Ralph.
base.camera.lookAt(self.ralph)
camright = base.camera.getNetTransform().getMat().getRow3(0)
camright.normalize()
if (self.keyMap["cam-left"]!=0):
base.camera.setPos(base.camera.getPos() - camright*(elapsed*20))
if (self.keyMap["cam-right"]!=0):
base.camera.setPos(base.camera.getPos() + camright*(elapsed*20))
But I have no idea how to find method or solution to position the camera
that move sync with 2 player’s movment as my picture above.
Please give me some advise.
Thank you.
PS. I have water shader from netural demo showcase in my application.
When I attach camera to something, the reflection will show incorrect.
Ah. Now that is a different problem. When you update the reflection camera’s position, use base.cam.getMat(render) instead of base.cam.getMat(). Then you can reparent your camera to anything you want.
Solve!!~
Thank you very much pro-rsoft.
This is the point I’m missing.
Regrads.
-OLA-