I would like to attach a new head attribute to an actor after already having removed the current head of the actor. Can someone please help?
Basically, you have a dummy bone/node on the body where you want the head. Then, you just attach the head to it. I believe the point of the dummy nodeis so that you can apply rendering changes to the actor and use the dummy node to block those from being applied to the weapon/head. I can’t remember exactly, but I’m pretty sure there was a “don’t flatten this node” setting. I’m sure there’s others. Hope this helps.