Unfortunately I have already tried running it in Direct3D mode and it didn’t make any difference. Thinking about it, I guess most of the other games that I talked about were probably directx based, but I have also tried opengl demos such as the two posted earlier and both of them work without problems. I have also tried forcing it from CCC but that made no difference.
neutrix, I don’t think you have stated what version of Panda you are using. If I remember correctly I fixed multisample for DirectX right before 1.7.0, you won’t get AA in DirectX if you are using 1.6.X.
I am using Panda3D 1.7, the latest one. I only started using the engine a couple of months ago. Are there any tests that I can run to get some debug information for you guys?
With those configuration variable set, can you print out “base.win.getFbProperties()” to make sure that it even complied with your request for a multisample buffer?