Asset Tools for EGG+glTF and RenderPipeline

I have rewritten and released my asset tools, which I originally made for my game.

Asset tools contains blend2egg and blend2gltf converters.
glTF converter is still in progress and I’m planning to write more documentation.
The converters are mostly targeted RenderPipeline materials generation but it could be disabled.


I have updated my exporters. Now blend2gltf can export animations into separate files.

I also added some extra scripts:
gltf-inspect - simple script, which could be used for browsing contents of gltf files.
makecard - egg-texture-cards alternative, which can generate a single spritesheet texture from multiple images and also pack multiple animations into single file.