Artifacts Point Light

I’m using a point light that casts shadows and but the rendering has artifacts. I’m assuming it’s something to do with my models but IDK.

plight = PointLight("plight")
plight.setColor((1.4, 1.4, 1.4, 1))
plight.setShadowCaster(True, 1024, 1024)
plnp = render.attachNewNode(plight)
plnp.setPos(0, 3, 8)

self.render.setShaderAuto()

sphere = self.loader.loadModel("models/misc/sphere")
sphere.setScale(0.2,0.2,0.2)
sphere.reparentTo(plnp)

render.setLight(plnp)

plight.setColor((1.4, 1.4, 1.4, 1))

…this is a little strange, as full white is setColor(1, 1, 1, 1) however I doubt this is the issue.

Did you enable Backface Culling on the models?

I checked the documents and apparently setting color beyond 1,1,1 just means the light is brighter, I fixed it though by messing around with the shadow caster and changing it to 526, 526.