Armature movement limitations question (Bullet constraints?)

Hi!
I have a human model generated in blender, and converted to .bam.
I has been trying to move manually the upperleg and the lower leg (parent-child relationship) to maintain the relative position of my children when I move the parent.

I have found a way thanks to some coleagues in other post. The point is that actually it works, meanwhile the movement is inside the limit of the armature (defined in the blender model).

How it works:
1- I read the position of the children (exposed) referenced to the parent(controlled)
2- I move the parent(controlled)
3- I read the position of the children (exposed) referenced to the parent(controlled)
4- I calculate the delta
5- I move the children (controlled) back as per delta calculated.

The issue is that on the point 3, if the children has arrived to the armature limit, it doesn’t move as expected, so I imagine I will have some bullet constraints in my model, but I don’t where.

  • There is any option to see the constraints imposted with my model?
  • Can I disable all the constraints in my view?
    Thank you!

Unless you (or your 3D artist) have applied Bullet constraints–either in the model or in code–there shouldn’t be any, I believe.

If I may ask, is this a model that you (or a co-worker of yours) made, or one that you downloaded from somewhere?

Hmm… Could you perhaps record this behaviour that you’re experiencing, and post it here? I’d like to see what it is that’s happening…

Hi Thaumaturge,
I did the model in blender, with the simple human model, nothing special. Let me try to record it and update properly.
Thank you!

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